// bao.c

#include <ansi.h>;

inherit NPC;
inherit F_GUARDER;
inherit F_COAGENT;

void create()
{
        set_name("包不同", ({"bao butong", "bao"}));
        set("gender", "男性");
        set("age", 31);
        set("long", "他是慕容家四大家臣之三，生性喜欢饶舌。\n");
        set("attitude", "peaceful");
        set("str", 21);
        set("int", 26);
        set("con", 25);
        set("dex", 24);

        set("qi", 2900);
        set("max_qi", 2900);
        set("jing", 1500);
        set("max_jing", 1500);
        set("neili", 2900);
        set("max_neili", 2900);
        set("combat_exp", 550000);

        set_skill("force", 130);
        set_skill("shaolin-xinfa", 130);
        set_skill("dodge", 130);
        set_skill("shaolin-shenfa", 130);
        set_skill("parry", 140);
        set_skill("claw", 140);
        set_skill("longzhua-gong", 140);

        map_skill("force", "shaolin-xinfa");
        map_skill("dodge", "shaolin-shenfa");
        map_skill("parry", "longzhua-gong");
        map_skill("claw", "longzhua-gong");

        prepare_skill("claw", "longzhua-gong");

        create_family("慕容世家", 0, "家臣");

        set("inquiry", ([
                "慕容博":   "那是老主人。\n",
                "慕容复":   "他就是我们跟随的公子！\n",
        ]));

        set("coagents", ({
                ([ "startroom" : "/d/yanziwu/qinyun",
                   "id"        : "feng boe" ]),
                ([ "startroom" : "/d/yanziwu/canheju",
                   "id"        : "murong bo" ]),
        }));

        setup();

        carry_object("/clone/cloth/cloth")->wear();
}

void attempt_apprentice(object ob)
{
        command("say 我们跟随慕容公子，不收徒。");
        return;
}
